Module Updates and a Preview

Module Previews and Update

Gamemode 4 is always looking to improve older modules and making tweaks between Minecraft versions. Gamemode 4 also is constantly trying and creating new modules to expand the scope of the project. This is how modules such as Tunnel Bores and Zip Rails came about. The simple idea of working and expanding on ideas that the creators find fun or others submit.  Today, I present an update and a new module.

Zauber 1.16 Update

The creator of the Zauber Cauldrons module, Bloo___ (formerly Bluefire610, memelord100, UltimateGermanEfficiency) has been working on new content and tweaks for the 1.16 Minecraft Update. 

The first of these changes is to allow Zauber Cauldrons to use Bluefire (Soul Fire) found by setting fire to soul soil in the upcoming 1.16 update. This tweak also comes with a major improvement to how potions work. Any potion created with the module in a cauldron with blue fire underneath (or Bloo if using the lolcat language) will now be multi-use. This is similar in functionality to the now-retired Ambrosia module that allowed players to have multiple sips of honey bottles. 

Bloo also said, "I entail to use these as a way to balance the currently expensive wormholes in a bottle."  Yes, this means there will multi-use wormhole in a bottle.

New Module in Development

A new module is in development. The main intention of this is a way to spice up PvP and PvE. The module is envisaged to randomly tp the player around the target of attack. This is hoped as one way to balance the usage of shields in a PvP context. Within the background of PvE, Bloo described situations of a skeleton no being able to turn around fast enough during a player attack, also allowing them to dodge arrows.

 There is currently no name for this module, but  I suggest the name Evade. It is unknown whether or not he will be a Shamir. If it is a Shamir, it is unknown whether it would be added to a current band or a new one created.